Eight
years after Adross was reduced to free-floating particles, The Great
Fox has slipped into disrepair. This is why heroes normally let the
bad guy get away to fight another day. Now Fox, Slippy, Peppy and
some stupid robot named 'ROB' drift aimlessly around, waiting to be
called to action. (Falco got bored and left before then, like the
good plot coupon he is.) Waiting for a call to arms. Well - it's pretty
obvious they get one right? Otherwise why would I still be typing.
M-moving on- In a forgotten 'corner' of the Lylat system is a world.
A world... under siege! *faux gasp* That's nice and all, but unfortunately
it's Dinosaur World. And the denizens, unfortunately garnished with
naming conventions straight of the mediocre 'Land Before Time' franchise,
are powerless to stop "General Scales". And with the entombment
of a mysterious vixen, and a call to General Pepper, it's now up to
Fox McCloud to use brain over braun, and a nifty staff, as well as
cameos from the Arwing, a handful of Dinos, some Speederbikes, and
his team of misfits to save the day. Powerful magicks within the planet,
that were kept in check by four SpellStones, and six of the ancient
Krazoa Spirits, have been disrupted and the world has been torn asunder.
I could go on, but I'd spoil things. In any event, the plot didn't
disappoint, which managed to splice many static plot entities into
a dynamic, and relatively original creation. It's pretty childish
at times, and reads like a book: but you'll be spending far too much
time running around to worry why Fox doesn't just get in his ship
to get to the top of Tower X, or kill Enemy Y.
Now I don't think that my opinion has been coloured since the last
game I played was Daikatana, but the world Rare created for Fox and
friends is at times breathtaking. Such attention has been taken to
detail. The levels are nigh photorealistic. The trees finally look
like trees, there is a lack of fog (well, if there was much of it,
I assure you I hadn't time to notice). The water effects, dynamic
shadows, and all-around atmosphere was lovely. The lighting was effective,
and each world was subject to day and night. It would have been more
than fitting to have some corny little actions between Fox and Tricky
at times, instead of being conscious for about 2-3 months, but I'm
sure it would have just become trying.The
models, especially the playable ones were created in meticulous detail.
By looking at Fox's furry appearance, he almost emits the sensation
of soft warmth. Each model seems to be above average as far as motion
capture goes, and there is almost no clipping. The colours are as
rich as the environs, as well as the emotions these models are able
to convey. We've come a long way as far as animating conversation
goes for games, and the anthropomorphous mannerisms and mouth and
face movements are as accurate as you could think. Speaking of which,
the cutscenes were fluid and clear, and not being too dissimilar to
what the models look under normal playing conditions, made the game
feel a lot more like a traditional adventure game. All in all, visually
wonderful with only minor flaws in texturing and the ever-present
clipping.
Not to be outdone, the audio section of the game was almost as good.
The background music was conditional, and made smooth changes through
rapid times of peace and combat. The compilation was pleasing, and
definitely wasn't overbearing, and just sank perfectly in to the experience.
The sound effects were well done, and barely noticeable when concentration
really set in. They could have hired more voice actors, more than
one voice actor was responsible for more than a handful of characters,
but they did execute each role well, a mix of accents adding some
more texture to the game. My only gripe was the speed of the subtitles
seemed to fluctuate, and sometimes required a controller input to
move them on. I guess this is only a gripe to people that watch a
lot of subbed stuff... but once more, a very tidy effort.
Now
this is what let me down. Here I was, expecting a fast-paced space
battle: at least with about as much combat in that respect as things
like Shadow of the Empire, but instead the flight section is cut down
to silly mini-game status, and multiplayer has been removed completely!
But after recovering from my immediate disgust, the game recovered
some points by being rather intuitive as far as control went. Action
menus controlled by the yellow C stick while your normal analog stick
controlled movement. Coupled with a hotkey setting, and my growing
finesse with the GameCube controller, the game played well. Combat
tended to be a bit on the static side, with a limited amount of attacks,
and an even more agitating tenancy to merely have your strikes turned
aside. But much more prevalent than combat is running and mini-games,
a lot of which also require running. You are forced to return to prior
levels, to use as thoroughfare to temples and the like, which means
you have to run from your staging point ALL the way there, then ALL
the way back. (Exaggerated cutscenes and slow movement actions like
ladder climbing also attributed to slower progression) Mostly used
as a plot trigger though, so it's a necessary evil that could have
been dulled. The mini-games are rather static, most of the time requiring
you to be a crack-shot with your staff (which shoots just like the
ones of SG-1), or fighting a time limit while using either Sidekick
or Staff powers consecutively. Add to this a heavy does of annoying
puzzles to solve, commonly based on timing and once more, shooting
with the staff. I tell you now, if you're bad at either pressing buttons
quickly, or aiming with an analog stick, this game will give you nightmares.
Not hard for a good part of it, the game has a very slight learning
curve, but really hits you hard in the last few levels, but trial
and error and pattern learning aids you. The boss fights, other than
the last, are pretty unimpressive, and most of the time due to the
awkward nature of the arenas. Of course, there is one silver lining:
Slippy. Slippy's Advice can be taken during game times when you are
stuck, and he well give you a few clues as to what you are supposed
to do. Definitely speeds the game up. Despite the exceptional control
you have while on Firma, the space section handles rather nastily,
which is bad considering the end-boss is up there.
The
game took me about 15 hours to complete. I could have taken my time,
and explored everything, and absorb everything, but it's only a two
day rental, and I had to be sure that is was good and finished in
time. There is a % completion, but it isn't that amazing. I basically
bull-rushed my way through the game, and still attained a 95% completion,
so it can't be a very pivotal part of the game. Hopefully Rare will
release another StarFox game, but this time actually make a flight-orientated
game rather than a ground-heavy one. And multiplayer for that matter.
My
only regret is that this game wasn't flawed enough to make some humorous
comments about. A pretty clean effort: for one of these odd new style
platformer. I'm not sure if it's a game that you should buy, but it's
probably worth borrowing off a friend for a week. And maybe you'll
be able to resist Ghostbuster jokes every time you hear the word "GateKeeper".
A um kxo Boo Mujkoh! Uhh... check the Dino Alphabet at the back of
the instruction manual for that one.
Oh, and: "Ak aj fherurco juvo ke juo kruk Bhojkuc aj u loho kujko
mehjoc."