In
1952, Metavera Island was a testing ground for nuclear weapons. I
mean, everywhere was back then: Metavera... South Australia... My
backyard... you get the picture. Now, modern day Metavera, which I
can only assume was Circa 1994, is the staging ground for what was
described as 'our own little hell.' Four months ago, a research facility
into the medical application and reproduction of sap from the Fallow
Tree: a native to the island with special medicinal purposes. When
the installation was rebuilt, a researcher named Lucas Santino asked
the financier, and father to one Sandra Richards, if a sister research
facility could be built on the opposite side of the island. He convinced
him that this would lead to breeding the apparently sterile trees.
After Santino gets the lab: he brings in mercenaries and captures
most of the island. You are brought in by Mr. Richards, as a representative
of A.I.M, a mercenary provider, to help recapture and process the
sap of the island, and bring down the twisted Santino by any means
necessary. During game progression, other factors are added to the
plot, such as fluctuating price for the sap, overly hot days, and
loss of production due to disease or lack of facilities. It's very
well done, and is much the case with older games, a much more compelling
plot to carry a well-made game. A little kitsch, but nobody's perfect.
Now as the screens may suggest, Jagged Alliance is nothing to cream
your pants about. But you must also keep in mind that it was made
mid 90's, and was DOS based. The sprites aren't very emotive, but
it is a larf to watch them twitch after they get hit by a stun grenade,
or how quickly they dissolve into a skeleton, then into nothing when
they die. The portraits are pretty clear, and a rifle looks like a
rifle, no matter how you render it. Then again, turn based games have
never been noted for their stellar graphics, no matter how good they
are *coughMOO2cough* In the end the graphics are probably above average
for when it was made. At least the stills are.
Now
normally the pure unbridled evil of oldschool DOS games drives me
to pierce my eardrums with the nearest BLUNT object. But Jagged Alliance
seems to be a painless alternative in this respect. In fact I rather
enjoyed the sound. Sure, the music was just one big loop: but it was
just the right atmosphere. And the sound effects! The sound bytes
that accompanied each character were expressive and emotive and just
plain great. The guns sounded a little unrealistic (I think). I'm
not exactly an expert in that field. I was completely undisappointed
with it audio-wise. Almost actually loved it. Odd...
Now
this is where most vintage games come into their own. It's almost
as if the designers actually CARED if people were going to play their
game more than once. *sighs* Those were the days... First and foremost,
the difficulty settings were more than just minor as far as the plot
went. Twists and turns at the start of each day were triggered more
and more depending on the setting. I seem to think (and remember)
that they are randomly occurring. I could have sworn the last time
I played the game Sandra was kidnapped: leaving a trail of clothing
in each sector for you to follow *groan* This was only part of what
made the game a great experience. The point-based system each of the
characters in constructed on leaves a dynamic, and often malleable
or restrictive mode of play per turn. Accuracy, medic-wise, machinery
know-how and explosives handling were all necessary for your team
to progress through the game. Injuries received during combat would
debilitate, and even after patching it up, proper medical attention
was required back at base. Characters could drown, be knifed to death,
even quit the team if they felt you were doing a bad job managing
their movements. Enemies could retake defeated provinces, and so on
and so forth. Everything was just constructed just right. I could
say many, MANY more things, but I believe I've said just enough for
you to want to go out, find a second hand game store, and nab a copy
of this game as quickly as possible. Pure genius.
As
with most of the older DOS games, multiplayer was not a viable option:
in either a cost or a point sense of the word. It may only be a small
failing: as the sequels both support multiplayer.
I
had to give it a small bonus just because. It's a fantastic game,
and was created in a period of time where quality was paramount, and
Jagged Alliance certainly delivers.
In
closing, I'd like to thank... um... SIR-TECH for their wonderful game,
and maybe offer my unborn children if they make a Jagged Alliance
4, if they even still exist anymore. Whatever. Just be sure to dig
this classic out if you have it, and if not, kill for it. You know
you can. Some would have you think it's what games are MADE for. Idiots.