graphics, which were supposed to run off an advanced version of the
Quake II engine, are by and large ugly. The whole appearance of the
cast is grotesque - something out of a B-Grade horror movie where
each and every character is the cumbersome monster in the hideous
rubber suit. The textures... Oh God the textures... the structures
were decorated by someone having a stroke. Mismatched panels and haphazard
mingling of colours makes for very unattractive level designs. The
gun models resemble something a four year old made out of plasticine,
in several stages of digestion. Then there was having to up all of
the lighting effects to maximum just to be able to see. All in all,
not visually pleasing.
sound is rather uninspiring as well. Hiro, the Japanese protagonist
sounds like any American schmo. The workers for Mr. Big Bad Guy are
a cheesy faux Japanese that brings tears to my eyes. The rest of the
cast couldn't talk their way out of a paper bag. The weapons don't
sound too bad, but the ricochet noises are atrocious, especially when
the Ion Cannon plays off a mud floor to some sort of high metallic
ring. Either swamps are a lot more solid these days, or someone got
lazy. Worst of all is the sound you get when an item is unable to
be "Used" (Enter). Hiro makes a noise I would liken to someone
passing a stone, or releasing acres of gas from their behind. As for
the background music. Except for barely ever hearing it, the twang
of the harp just didn't match the pace of the game: far too slow for
an over-fast game.
what a plot! Some old guy makes a magic sword that allows him to travel
through time! Wow... now, because of nothing less than a family bitchwhack,
the sword's smith's descendant has to drop everything to rescue the
world. Sure, there's the normal static Big Bad Guy with Big Bad Corporation,
and of course, there's a woman involved. So Hiro, the Hero, had to
travel though time to right the wrongs the evil guy abused the sword
to make happen. Oh: did I mention that the sword is the Daikatana?
So-o... that's about it. Big plot, eh? Not much there. Cellophane
thin. Not much for the greatest game ever...
Now there's a topic that makes this game happen. The game ran at almost
a gallop, even taxing my system slightly when the polygon count rose
up. So we've got a fast, laggy game. Add to that that the enemies
do quite a severe amount of damage. That's a fast, laggy, painful
game. Add to that the constant dying: a fast, laggy, painfully annoying
game. Furthermore, the PC weapons aren't exactly suited to fighting...
maybe painting a house, but not shooting things that shoot back. Oh:
and forget about getting the first shot, unless you crawl through
the level and the gun doesn't explode in your face. Being held together
barely by the fact you don't just fall through the ground, there's
the XP system! It's required that you kill everything to scrape together
the experience to be able buy some stats, or you may's well be spitting
at your enemies. Sure, using your allies smartly once you get them
can carry you through some of the more tight spots, but they also
get in the way and pepper your back with bullets. Hell... there's
all that and more. Just talking about it really just digs an even
was going to review multiplayer, but get this... no one wanted to
play it with me!
I'm trying to think of good points for the game, but the only good
point I experienced was when I quit the game. Even then though, you're
treated to that wonderful wit that actually attempts to challenge
your resolve and honour by insulting you, so there's no peace. Not
even in leaving. But leave I did.
closing, this game physically maimed me. The stress it took just to
make it to the next save alive was compounded by losing progress just
by starting a new game because of the "Last Map Change"
save, and even crashing my computer when I attempted to collect screenshots
of the damn thing. It was one bundle of bad, served hot, with a side
of Romero. I think I'll resume the foetal position and rock back and
forth, mumbling nothings to nobody.